Adds +5 to Dexterity (thus, depending on prior Dexterity score, either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws) and suffer -2 to Fortitude saving throws
Rogue
Allows a rogue to make a sneak attack with a Ranged weapon
An assassin (rogue sub-class) wearing these lenses may perform a Ranged assassination.
Normally a sneak attack (or an assassination) may only be made with a Melee weapon.
Rogues wearing Lenses of Vital Insight and an item which allows them to sneak attack without the normal one round delay can make a sneak attack with a Ranged weapon during the surprise round.
If the Rogue Skill Test is successfully completed, this item allows the rogue to both receive the room’s clue and get a token draw. When a rogue successfully completes the Rogue Skill Test without this item, the rogue must choose either the clue or the random token.
Libram of Looting may be used in conjunction with other tokens that interact with the Rogue Skill Test, unless doing so would be nonsensical, impossible, or the other token’s TDB description specifically prohibits doing so.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.
On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Shock.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional Rare runestone(s) of choice.
When two different characters wear this shirt and one of those two casts a healing Spell on the other, the recipient of the healing Spell heals an additional 3 HP. The caster and the target of the healing Spell may not be the same person. I.e., if a healer wearing this shirt casts a self-targeting healing Spell, this shirt does not boost that spell’s healing. Like all healing effects, this item cannot be used to increase HP beyond the character’s max HP.









