Rogue
When attacking a dragon, adds +4 To Hit to all ranged attacks (physical as well as spells cast from the character card which require an attack slide) and +4 Damage to all ranged attacks made with physical weapons.
When attacking a dragon, these bracers grant a To Hit bonus to spells cast from the character card which require an attack slide, but not scrolls or magic with a missile-like effect.
Wearer is immune to breath weapon effects which do not deal HP damage. If the breath weapon deals both HP-damage and some other effect, this item will negate the non-HP component of the breath weapon’s effects, but it will not mitigate the HP damage.
The consumer heals 3 HP of damage and is cured of Confusion, and is also inoculated against becoming confused in the current room.
When used to remove Confusion, this potion must be administered by another (living) person whose only action that round is to force the confused character to drink this potion. Confused individuals do not get a saving throw to resist having the potion forcibly administered to them. The formerly confused character is free to act the same round the confusion was removed.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Once per room, the character may re-roll one failed Will saving throw vs. dream or sleep.
All healing Potions consumed by the wearer heal +1 HP. This item does not affect non-Potions, even non-Potions that restore HP.









