Ranger
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Heals the owner (not another character) of the lamp up to 6 points of Cold damage. No other damage type can be healed by this lamp.
Activating this lamp requires a Standard Action.
The effect from a Lamp of the Efreeti may only be used once per game, even if you possess multiple Lamp of the Efreeti tokens.
Unused healing cannot be “banked” for later use. E.g., if you healed only 3 points of Cold damage in round 1,
Heals the owner (not another character) of the lamp up to 10 points of Fire damage. No other damage type can be healed by this lamp.
Activating this lamp requires a Standard Action.
The effect from a Lamp of the Marid may only be used once per game, even if you possess multiple Lamp of the Marid tokens.
Unused healing cannot be “banked” for later use. E.g., if you healed only 5 points of Fire damage in round 1,
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.









