Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 10 Damage when it’s used to score a hit against Undead or Were-kind.
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Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 10 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 2 HP.
This weapon’s healing effect is compatible vs. all creature types, even those not technically alive, such as constructs and undead.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Monks may use this weapon while executing their signature flurry of blows attacks.
The damage wheel includes 2 points of Fire damage which will be deducted if the victim of the attack is immune to Fire damage.
This weapon’s damage is a combination of physical and Fire. On a successful hit, the arrow fired from this weapon bursts into flame. The damage is already built into the damage indicator. However, if the monster is immune to Fire damage, the DM will subtract 2 HP from the total damage delivered.
This weapon cannot be used as a source of illumination.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When attacking a Giant with this weapon, if a natural 20 is slid and the 10 in the ✸ is closest to the damage dot on the combat board, the Giant will be slain.
When attacking non-Giants, this is an “ordinary” +2 weapon.
Adds +2 To Hit and +2 to Damage when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
If the target is Undead and the attack slide is a natural 20, this arrow deals a total of +12 Damage.
Note: This arrow does not deal Sacred damage.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If a paladin wielding this weapon is attacking an Evil Outsider and slides a natural 20 and either the 10 or 11 (the two numbers with a ✸) is closest to the damage dot, the target will instantly be slain. No other classes can benefit from this weapon’s insta-kill effect.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell.
This scimitar is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,