Monk
Wearer gains +1 To Hit when wielding an axe (any weapon with the word “Axe” in its title)
When the wearer takes damage from incorrectly guessing the solution to a puzzle, as long as the damage type is not Eldritch, the damage is reduced by 50%. Round down any fractions. E.g., if the puzzle would have dealt 3 damage without this ring, the net damage taken with this ring is 1.
This ring does not mitigate Push damage–not even in puzzle rooms.
Push: The damage every party member suffers when the room’s challenge(s) is not overcome within the allotted time.
Damage scrolls (not Spells cast from the character card or miscellaneous magic items) cast by the wearer deal +2 damage as Fire
This weapon deals an additional +5 damage when used to score a hit against Marauders.
If the eye icon is closest to the damage dot after any successful slide, the player must remove any Eye slot items for the remainder of the adventure.









