Monk
When wielding a melee weapon with the word “Oasis” in its name, the wearer deals +1 damage
non-magical weapon which breaks (must be turned into the DM) at the conclusion of combat
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on creatures that are normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on creatures that are normally immune to being sneak attacked.
Oil takes one round to apply to a weapon.
Attacks against an Incorporeal creature made with a weapon coated by this oil do not suffer the 50% miss chance.
This oil neither increases nor reduces the amount of damage the weapon deals if the weapon hits.
This oil does not grant the ability to critically hit or sneak attack Incorporeal creatures.
This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.









