Once per game, the owner of this item can ignore the effect of one of their failed Will saving throws vs Charm–effectively turning the failed Charm (Will) saving throw into a successful one.
Monk
The owner of this item can self-heal 5 hp and remove the effects of the blighted, charmed, cursed, and feared conditions.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Once per game, the owner of this item can ignore the effect of a failed Reflex saving throw–effectively turning a failed Reflex saving throw into a successful one.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Once per game, the owner of this item may inflict 10 points of Darkrift damage on a single target. This damage is not subject to any kind of damage bonus the user may possess. There is no saving throw to mitigate the damage, but if the target has resistance/immunity to Darkrift, that resistance/immunity would apply.
After being activated, the owner’s melee attacks deal +2 Damage for the rest of the room.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
After being activated, the salamander will negate up to 8 points of Fire damage that would have been inflicted upon the owner. The absorption effect lasts until the end of the room or until at least 8 points of Fire damage have been negated, whichever comes first. E.g., if you would have taken 10 points of Fire damage, the salamander absorbs 8, so you only take 2 Fire damage. If you would have suffered 6 points of Fire damage,
When activated, grants 15 points of Retribution Damage (RD) to the owner, but only against a single attack from an Undead monster. If desired, this figurine may be activated as a reaction to being struck by an Undead monster–you are not required to activate it proactively.
The owner of this item may add +3 to any one of the wearer’s saving throws. The player must announce they wish to use this token’s power before making the saving throw.
This figurine may be used when a group saving throw is rolled, but only the figurine’s owner gains the +3 bonus.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly,
Once per game, the user of this item takes -2 damage resulting from a failed Fortitude saving throw. This item does not reduce damage if the saving throw was successful.
This can only mitigate damage from a single failed saving throw once, even if that failed save results in ongoing damage. E.g., if the user gets bitten by a snake and the snake’s venom deals damage every round, this item can only mitigate the damage on one the first round.
Once per game, the owner may negate up to 8 points of damage resulting from a failed Reflex save.
If the use of this item results in less than 8 points of damage being negated, the extra points are wasted. One cannot “bank” negation points for later use.









