Once activated, if attacking with a ranged weapon that fires ammunition, the player may use a second ammunition token each round. The second ammunition token must deal HP damage. This figurine’s effect lasts for the rest of the room. Only one attack slide is made and only one target can be hit unless the attack is already capable of damaging more than one target–e.g., Sling Bullet of Dividing or Arrow of Ricochet. (If attacking with two Arrows of Ricochet,
Monk
The owner of this item may re-roll any failed saving throw, but must take the result of the second roll.
The owner may heal 2 points of damage. May not be used to heal another person.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
This token is dedicated in fond memory of Chip Bowles. He was an amazing champion of True Dungeon, and his welcoming and generous spirit will be missed.
If this item has been equipped, if its user would be killed by Push damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Push damage killing your character, you’re alive but with only 1 HP.) This item’s effect is only usable once per adventure.
It may be worth noting that this token’s power prevents you from dying from Push. It does not revive you after you die from fatal Push damage.
Once per game, the owner may negate up to 2 points of damage resulting from a failed Reflex save.
If the use of this item results in less than 2 points of damage being negated, the extra point is wasted. One cannot “bank” the negation point for later use.
Once per game, the owner may negate up to 5 points of damage resulting from an Undead melee attack.
If the use of this item results in less than 5 points of damage being negated, the extra points are wasted. One cannot “bank” the negation point for later use.
If the user would be killed by Cold damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Cold damage killing the character, the character is alive, but with only 1 HP.)
If a killing blow is comprised of more than one kind of damage, as long as at least some of the damage was Cold, this figurine’s effect can trigger. E.g., if the character would have died after being struck by a frozen sword that deals both Slashing and Cold damage,
If the user would be killed by Fire damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Fire damage killing the character, the character is alive, but with only 1 HP.)
If a killing blow is comprised of more than one kind of damage, as long as at least some of the damage was Fire, this figurine’s effect can trigger. E.g., if the character would have died after being struck by a flaming sword that deals both Slashing and Fire damage,
Once per game, when activated, user may re-roll a failed Reflex save vs. Fire damage/effect.
Has no effect on non-Fire-based effects and no effect on Fire-based effects that do not permit a Reflex save.
Once activated, for the duration of the room the owner gains immunity to being Hindered while underwater.
This item does not confer the ability to breath while underwater.









