This makes the effects of some Rare Potions permanent, see below for details. The potion token must be turned in to the Coach before the game begins.
Dwarf Fighter
Adds +2 to all saving throws. This saving throw bonus is always in effect.
Once per game, the wearer may negate either one Melee attack or one Missile attack (a physical Ranged attack, not a spell or wholly magical effect) that targeted the owner. Pudnort cannot absorb both a Melee and a Missile attack in the same game–it’s one or the other, not both. The owner chooses when/if they want to invoke this attack-negation power.
This ring has no in-game effect. Those who have earned a Signet of Nobility gain +1 Treasure Chip at the end of their adventure.
This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 6th level. Even though some character manager software may allow you to “equip” this token, within the context of the in-game world,
The user gains the Saintly sub-type, granting specialization in the use of prayer beads. This allows the wearer to equip two additional beads, subject to the Slot Expanders Cap of eight beads.
* we reserve the right to tweak the exact power of this token once we get community feedback.
This weapon deals an additional 25 damage against Dragons if the player slides a natural 20 and the 4✸ segment on its damage wheel is closest to the damage dot on the combat board.
Otherwise, it functions as a standard hammer when used against non-Dragons.
Physical ranged weapon attack damage inflicted upon the wearer is reduced by 1 point per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.
non-magical weapon
Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.









