Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable
Adds +1 to AC
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Adds +1 to AC
non-magical* melee Sacred weapon
This weapon’s damage is comprised entirely of Sacred.
*Though it may seem odd to describe a weapon that deals Sacred damage as non-magical, per the definition spelled out in the Player’s Handbook, this weapon fits the definition of “non-magical”.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,
This uniquely numbered token grants the powers from all seven of the individual segments, as shown below:
In addition to the aforementioned powers which are always active, once per calendar year you may play a special sub-class character for a single adventure run.
Adds +1 to maximum HP
Adds +1 to Reflex saving throws
Adds +1 to Fortitude saving throws
Adds +1 to Will saving throws
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Adds +1 to Dexterity (thus depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, 0/+1 to AC, and 0/+1 to Reflex saving throws)
+1 to Constitution