Each member of the party wearing this item gains +1 to their maximum Hit Points for every party member wearing one of these items. Thus if only one party member is wearing a Charm of Synergy, only that party member’s maximum HP is increased by 1. If three party members are wearing a Charm of Synergy, those three each gain +3 to their maximum HP but the other party members are unaffected. If all ten party members are wearing a Charm of Synergy,
Druid
Ranged attacks made by the wearer deal +2 Damage.
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
This token was incorrectly marked as being exchangeable for Philosopher’s Stone. For that reason, it may be exchanged for either Darkwood Plank or Philosopher’s Stone.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to all saving throws
Reduces the effective Spell Resistance of the monster for the wearer(s), based on the number of Charms of the Cabal equipped in the party, as shown below:
Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) and +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Adds +1 to Intelligence, +1 to Wisdom, and +1 to Charisma – and the wearer suffers -1 to AC.
While polymorphed, the wearer’s attacks gain +2 To Hit
Note: This is one of very few items that can only be equipped by one of the wizard classes–in this case, only elf wizards (and druids) can use this item.









