Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Druid
Wearer may equip up to 2 different back-slot items
Year Stamp Note: 2020 onyx-back versions of this token have a 2019 stamp on the back. 2020 gold-back versions have a 2020 stamp on the back.
Before the game starts, the wearer must choose either:
- +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
or - +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
If a non-magical Poison is drunk by someone with this charm equipped, the Poison will not take effect. This item has no effect on magical Poison.
To be negated by this charm, the non-magical Poison must be consumed orally. Any other type of Poison delivery method is unaffected.
This item prevents inebriation caused by drinking non-magical alcohol.
The wearer gains a To-Hit bonus based on the number of Charms of Coordination equipped in the party, as shown below:
Darkrift and/or Poison damage inflicted on the wearer is reduced by 2 points per attack/effect. If a single attack deals at least 2 points of Darkrift damage and at least 2 points of Poison damage, this item reduces the total damage by 4.
Once per room, the first time the wearer takes damage, that damage is reduced by 3 points.
This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.









