Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 10 Damage when it’s used to score a hit against Undead or Were-kind.
You may also search by any or all of the following criteria, with or without including a text search.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 10 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Monks may use this weapon while executing their signature flurry of blows attacks.
The damage wheel includes 2 points of Fire damage which will be deducted if the victim of the attack is immune to Fire damage.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Adds +2 To Hit and +2 to Damage when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
If the target is Undead and the attack slide is a natural 20, this arrow deals a total of +12 Damage.
Note: This arrow does not deal Sacred damage.
This scimitar is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,
This weapon will instantly kill a Dragon if the player slides a natural 20 and the 10✸ on its damage wheel is closest to the damage dot on the combat board.
When attacking non-Dragons, this is an “ordinary” +2 weapon.
The dragonslaying effect of this weapon is triggered by sliding a natural 20 and scoring a 10 on the damage wheel. It does not require a critical hit. Thus this effect may still function when fighting Dragons immune to critical hits or sneak attacks.
Adds +2 to AC
This item is part of the Mithral Sets.
Mithral Trio
When three items are equipped, all breath weapon damage inflicted upon your character is halved.
(There is no Mithral Quartet bonus, but the benefit from the Mithral Trio bonus would still affect the character.)
Mithral Quintet
When five items are equipped, in addition to the Trio bonus, the character gains Deadbane: any successful melee attack from an undead monster on the character deals 10 points of damage to the undead attacker.
Adds +1 to all saving throws
Monks & rangers are the only classes that can attack with this item. Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
The player must equip this item in their melee offhand slot for the entire game. It may be swapped out to make a ranged attack,
magical ranged weapon that deals Force damage
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.