non-magical weapon
Note: There are two different tokens called Brawler’s Mug. This one is Common and the other is Rare. The Rare Brawler’s Mug is not a weapon and can only be held in the offhand.
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non-magical weapon
Note: There are two different tokens called Brawler’s Mug. This one is Common and the other is Rare. The Rare Brawler’s Mug is not a weapon and can only be held in the offhand.
Holding this mug in the offhand while attacking with a 1-handed melee weapon grants the wielder an additional +2 Damage.
Note: There are two different tokens called Brawler’s Mug. This one is Rare and the other is Common. The Common Brawler’s Mug is a non-magical weapon.
Adds +1 to Reflex saving throws
Melee damage inflicted upon the wearer is reduced by 1 point per attack
This collectable token is contained within the bottom of an actual mug.
Adds +5 to AC and wearer may walk on dry sand as if it were solid ground
Retribution damage inflicted on the user is reduced by 3 points per effect.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
Adds +5 damage as Fire when fired from a Voidbane weapon.
Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +2 to all saving throws
While this cloak is equipped, if the wearer dies (no matter how–even from Push) in any room other than 7 and is not revived, the wearer returns to life in the next room with 10 HP remaining.
This cloak’s resurrection effect can only be used once per adventure, but the saving throw bonus is always in effect.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.