Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
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Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
HP damage inflicted on the caster from melee attacks made by Corporeal Undead is reduced by 5 points per attack. This scroll cannot target other characters.
This scroll has no effect on attacks from Incorporeal Undead.
This scroll does not mitigate Undead Touch Attack effects, even if the HP damage is reduced to 0.
Target gains +1 to the next saving throw they make in this room
To attack the caster, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the character can be attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the caster is the only character left alive, the monster will attack normally. In addition, if the caster of this scroll performs an offensive* action, all effects of this spell are negated.
Deals 2 damage as Blunt to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Caster suffers 2 points of Eldritch damage and heals 4 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Heals 8 HP of damage if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,