Heals 5 HP of damage and removes the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.)
Druid
Heals 5 HP of damage and removes any curse(s) currently inflicted upon the drinker. This potion does not prevent future curses.
Heals 3 HP of damage and removes any fear effect currently inflicted upon the drinker. This potion does not prevent future fear.
Adds +4 to Strength (thus adding +2 To Hit in melee and +2 Damage with melee and thrown weapons)
The consumer heals 3 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.
Adds +4 to Dexterity (thus adding +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws)









