The owner may heal 4 HP on another character–the user may not target themself.
Druid
If the user would be killed by Fire damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Fire damage killing the character, the character is alive, but with only 1 HP.)
If a killing blow is comprised of more than one kind of damage, as long as at least some of the damage was Fire, this figurine’s effect can trigger. E.g., if the character would have died after being struck by a flaming sword that deals both Slashing and Fire damage,
Once per game, when activated, user may re-roll a failed Reflex save vs. Fire damage/effect.
Has no effect on non-Fire-based effects and no effect on Fire-based effects that do not permit a Reflex save.
Once activated, for the duration of the room the owner gains immunity to being Hindered while underwater.
This item does not confer the ability to breath while underwater.
The owner of this item may negate up to 10 damage that would be taken by a single Melee attack from an Accursed monster.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
3 of 20 “Herald” tokens
Once per game, the owner of this item may inflict 6 points of Darkrift damage on a single target. This damage is not subject to any kind of damage bonus the user may possess. There is no saving throw to mitigate the damage, but if the target has resistance/immunity to Darkrift, that resistance/immunity would apply.
Once per game, the owner may add +5 to a Will saving throw, but this item must be activated prior to rolling the die.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
The owner may negate up to 8 points of Poison damage the user would have otherwise taken. The Poison protection can be used against a single attack or multiple attacks, but it will never absorb more than a total of 8 points of Poison damage. The prevention effect dissipates when the user moves into the next room, even if no Poison damage was taken.
This item’s effect can only be activated once per adventure.
Once per game, this item negates 1 side-effect of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Once per game, the user can see a single Invisible monster for one round. Only the user’s vision is affected. This item does not reveal invisible objects.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.









