Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.
Cleric
Wearer gains +1 Damage with missile attacks when wielding a Common rarity missile weapon
Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.
Healing Spells and scrolls (not spells “cast as a scroll” nor miscellaneous magic items) cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit, as long as only whole numbers are used. E.g., if a cleric wearing these lenses cast cure light wounds (and passed the skill check),
Melee attacks made by the wearer deal +2 Damage.
These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.
If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.
Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility









