Cleric
Once per room, on the round immediately after a round in which the wearer drank a healing potion, the wearer may belch to heal 1 additional HP. This belch requires a Standard Action to perform.
Once per room, wearer heals 2 HP of damage after drinking an Uncommon or Rare potion. The +2 healing from these gloves is in addition to whatever the potion itself does.
This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
When consumed, these Rations will heal the player 1 HP if their current HP total is below 10. In addition, the Rations increase the player’s Fortitude saving throws by +1. The Fortitude effect lasts for the entire room and will persist (until the end of the room) even if the character’s HP total rises above 9.
As long as the character’s current HP level is 9 or less, the character may consume additional Dwarven Rations and heal 1 HP each time until their current HP total reaches 10.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.









