Bard
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
Anti-toxin is not considered a “potion”.
Note: Only one poison saving throw re-roll is allowed per person per room.
When played by a bard, in addition to the standard bardsong bonuses, this instrument bestows +4 to the entire party’s (including the bard) Will saving throws.
The wearer’s Melee, Missile, and Spell (not scroll or item) attacks deal +2 Damage. Healing spells the wearer casts heal +2 HP.
Wearer may equip up to two additional ioun stones.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
Adds +2 to Focus and missile attacks made by the wearer deal +2 Damage.
Focus: A bonus to polymorph damage, turn undead damage, and most Spells cast from the character card. Focus has no effect on magic emanating from items, scrolls, or Spells cast by the character which neither reduce nor restore HP.
If a Spell or turn undead under the influence of a Focus-effect can affect more than one target,
Wearer may equip up to two additional Charms.
This item’s effect stacks with other Charm slot expanders, but the wearer is still subject to the Slot Expanders Cap of no more than 10 Charms.









