To attack the caster, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the character can be attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the caster is the only character left alive, the monster will attack normally. In addition, if the caster of this scroll performs an offensive* action, all effects of this spell are negated.
Bard
Deals 2 damage as Blunt to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Deals 12 damage as Fire to the target if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 12 damage as Fire if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Poison to the target. There is no saving throw to mitigate damage.
Caster suffers 2 points of Eldritch damage and heals 4 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Adds +4 to caster’s AC until the end of the room
Note: This cannot be used with any armor, garment, item, or spell which grants an AC and/or a Dexterity bonus.
Deals 4 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 9 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.









