These gloves allow the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
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These gloves allow the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
Adds +4 to Damage with physical ranged weapons. It has no effect on spells or melee attacks.
Adds +2 To Hit and +2 Damage to Melee attacks made by the wearer.
Adds +3 to Reflex saving throws
Adds +4 to ranged AC; does not affect melee AC
These gloves allow the wearer to retrieve and drink one potion as a Free Action once per combat.
When climbing a vertical rope, the wearer’s climb speed is doubled.
Once per room, these gloves can negate the effect of a 3rd-level or lower cast spell (not a scroll, magic item, or anything not emanating directly from the caster) if the wearer is the sole target. The player (not necessarily the character) has the option to allow a spell to take effect (e.g., a healing spell or a buff), but if the player chooses to allow the first targeted spell to take effect (whether the spell would have caused weal or woe),
Once per room, the wearer may attack using any Common, Uncommon, or Rare Spirit Pet. This is in addition to being able to use their equipped Spirit Pet once per game.
Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons) and -2 to Dexterity (-1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)