non-magical weapon
Unlike a standard heavy crossbow, heavy repeating crossbows do not have the reload time penalty and can be fired every round.
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non-magical weapon
Unlike a standard heavy crossbow, heavy repeating crossbows do not have the reload time penalty and can be fired every round.
This magical melee Slashing weapon deals an additional 3 damage when it’s used to score a hit against a target that is size large or greater.
Adds +2 to Melee AC
If the wearer is a monk, in addition to the +2 to Melee AC, the wearer also gets +2 to Ranged AC
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +1 to AC and +4 to saving throws vs. charm effects
Adds +1 to AC and +4 to saving throws vs. Gaze attacks
Adds +1 to AC but suffer a -1 penalty to Will saving throws
Adds +2 to melee damage but penalizes Reflex saving throws by -4
Adds +1 to AC and adds +1 To Hit when making ranged attacks with physical weapons (not spells)