The user of this dust may see one invisible creature. Only the user’s vision is affected. This dust does not reveal invisible objects.
all
As a Standard Action, the user reveals all Invisible Undead creatures to the entire party. This revelation lasts until the end of the room.
User gains +1 to all saving throws for the rest of the room. The owner of this dust may only use it on themself.
This item requires a Standard Action to use.
The effect from this dust does not stack with itself. I.e., one may not use multiple Dust of the Ancestors on themself more than once per room, even of the player has more than one Dust of the Ancestors token.
All of the user’s spells or scrolls which require an attack slide gain +4 to hit. This dust has no effect on spells/scrolls which do not require an attack slide.
This item requires a Standard Action to use.
No more than 1 dust (regardless of name) may be used per spell.
Dust of the Elders does not affect the casting time of the spells or scrolls under its effect.
This arrow grants a +1 To Hit bonus vs. all monsters when fired from a bow. On a successful hit against a Giant, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the bow token.
If this arrow is fired from a dwarven made bow at a Giant, the +3 damage bonus to Giants from the bow stacks with the +1 to hit/damage bonus from this arrow.
Fashioned out of Gold
In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.
This bolt grants a +1 To Hit bonus vs. all monsters when fired from a full-size (i.e., not hand-size) crossbow. On a successful hit against a Giant, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the crossbow token.
If this bolt is fired from a dwarven made crossbow at a Giant, the +3 damage bonus to Giants from the Giant stacks with the +1 to hit/damage bonus from this bolt.
Once per room, on the round immediately after a round in which the wearer drank a healing potion, the wearer may belch to heal 1 additional HP. This belch requires a Standard Action to perform.
Once per room, wearer heals 2 HP of damage after drinking an Uncommon or Rare potion. The +2 healing from these gloves is in addition to whatever the potion itself does.
When consumed, these Rations will heal the player 1 HP if their current HP total is below 10. In addition, the Rations increase the player’s Fortitude saving throws by +1. The Fortitude effect lasts for the entire room and will persist (until the end of the room) even if the character’s HP total rises above 9.
As long as the character’s current HP level is 9 or less, the character may consume additional Dwarven Rations and heal 1 HP each time until their current HP total reaches 10.









