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Sun Shuriken

non-magical* missile Sacred weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

This weapon’s damage is comprised entirely of Sacred. If a character equips other tokens that increase damage, all un-typed damage bonuses deal their damage as Sacred, but typed damage bonuses retain their original type. E.g., a character with a high Strength score coats this weapon with Oil of Venom. All the bonus damage from Strength increases the amount of Sacred damage this weapon deals, but the Oil adds +3 damage as Poison.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If a weapon with added Sacred damage hits an Undead creature, only the Sacred portion of the damage is doubled.

*Though it may seem odd to describe a weapon that deals Sacred damage as non-magical, per the definition spelled out in the Player’s Handbook, this weapon fits the definition of “non-magical”.

Text On Token

Deals Sacred damage
(Monk can use 2/round)
(1 use/combat)

Usable By: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Weapon
Weapon Handedness: One-Hand
Weapon Attack Mode: Missile, Ranged, Thrown
Damage Type: Sacred
Weapon Medium: Non-Magical, Non-Magical Ranged
Limited Use: 1/Combat
Converts To*: 1 unit, Aragonite

*Click here for more information on the Token Exchange Program

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