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Boots of Charging

Once per room, on the first round of combat the wearer participates in, melee damage inflicted upon the wearer is reduced by 2 points. If the wearer was struck in a Surprise round, it ends after that, otherwise the protection fades after the first standard round of combat.

The protection these boots afford lasts for just one attack. E.g., if a marilith successfully attacked you three times on round 1, these boots would only reduce the damage by 2 points.

Text On Token

-2 to received melee damage from monster on 1st round of combat

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable
Subtracts Damage from: Melee Attacks
Limited Use: 1/Combat
Converts To*: 3 units, Mystic Silk

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