Adds +4 to AC and +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
Melee
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
All Melee attacks made by the wearer gain +3 To Hit. All healing Spells (not scrolls, wands, items, or Special Powers) cast by the wearer heal +1 HP. These gauntlets do not affect the potency of healing Spells cast on the wearer unless the wearer is casting a heal Spell on themself.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +3 to Strength (thus, depending on initial Strength score, either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons.)
Every time the wearer successfully hits in physical combat (melee or missile), the wearer suffers 3 points of Poison damage. Misses do not trigger the Poison damage, nor do spells.
Adds +3 to all saving throws for everyone in the party, adds +2 to the wearer’s AC, grants the wearer the permanent ability to fly at will (see below), and functions as a permanent bless effect (+1 To Hit and +1 to saving throws vs. fear effects for everyone in the party.)
Fly: Allows Gearon to fly any distance. No check for success is required. Gearon is restricted to carrying only the equipment on his person.
Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons)
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons)
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +1 to all saving throws









