Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
all
Adds +3 to all saving throws for everyone in the party, adds +2 to the wearer’s AC, grants the wearer the permanent ability to fly at will (see below), and functions as a permanent bless effect (+1 To Hit and +1 to saving throws vs. fear effects for everyone in the party.)
Fly: Allows Gearon to fly any distance. No check for success is required. Gearon is restricted to carrying only the equipment on his person.
When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.)
Adds +1 To Hit for bardsong
Thus the party will enjoy a total of +2 To Hit and +1 Damage (or +3 To Hit & +2 Damage if the bard is 5th-level) when this instrument is used to play bardsong.
Adds +1 To Hit on all attacks (melee, ranged, and spells cast from the character card which require an attack slide, but not scrolls) and adds +1 to Will saving throws vs. fear effects
Multiple castings of this scroll do not stack with each other. Furthermore, this scroll does not stack with the spell bless (cast from a character card.)
This scroll bestows its effects on the entire party,
+3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with ranged attacks, +1/+2 to AC, and +1/+2 to Reflex saving throws)
When this instrument is played, bardsong grants each party member a total of +3 To Hit & +3 Damage (+4 To Hit & +4 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.) Once per game, if a party saving throw is rolled and a “1,








