All damage (except for Push and Eldritch) inflicted upon the wearer is reduced by 3 points total per attack/effect, regardless of how many individual damage types are involved.
Melee Attacks
Damage from any melee attack against the wearer is reduced by 3
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these boots will negate both the physical damage and secondary effect(s). However, if even 1 HP of damage is not negated, the secondary effect(s) will affect the wearer.
When bardsong is in effect, wearers take –2 Damage from all melee attacks which hit them. This item has no effect on ranged attacks nor attacks which are wholly magical in nature
This item’s benefit immediately ceases when the bardsong effect ceases. In most cases the bardsong effect ends when the bard stops playing, but if the party’s bard was using Lyre of Echoes,
While the wearer is under the influence of bardsong, melee damage inflicted on the wearer is reduced by 1 point per attack.
While performing bardsong, the wearer takes -1 damage from melee attacks.
This item only benefits the wearer. It does not in any way alter the party’s bardsong bonuses.
Once per game, the owner may negate up to 5 points of damage resulting from an Undead melee attack.
If the use of this item results in less than 5 points of damage being negated, the extra points are wasted. One cannot “bank” the negation point for later use.
The owner of this item may negate up to 10 damage that would be taken by a single Melee attack from an Accursed monster.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
3 of 20 “Herald” tokens
After taking a Standard Action to consume, damage from the next melee attack to hit the user will be reduced by up to 16 points. Once any amount of damage has been mitigated, the effect fades–even if less than 16 points of damage was negated. The effect from this item affects only one successful melee attack against the consumer, even if the attacker can make more than one attack per round. The effect from this item dissipates when the consumer moves into the next room–even if the consumer was not struck by a melee attack.
The wearer takes -1 damage resulting from a Melee attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.









