Cold
Either Cold, Fire, Shock, or Sonic (pick one before the game starts) damage inflicted on the wearer is reduced by 5 points per attack/effect. This choice cannot be changed after the party leaves the coaching room.
Collector Note: These tokens have a 2022 year stamp on the back.
Acid, Cold, Fire, Darkrift, Poison, and Shock damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Cold, Darkrift, Fire, Poison, AND Shock damage, these greaves would absorb 12 points of damage.
These greaves are a key ingredient for a multi-year transmute.
Cold damage inflicted on the wearer is reduced by 1 point per attack/effect
Cold damage inflicted on the wearer is reduced by 2 points per attack/effect
Cold damage inflicted upon the wearer is reduced by 5 HP, +2 to Constitution (thus +1 to max HP per character level and +1 to Fortitude saving throws), and Regenerate 1 HP at the beginning of every room. Regeneration only functions on a living character–it cannot restore life to a dead character.