+9 to Dexterity (thus, depending on prior Dexterity score, either +4/+5 To Hit with ranged attacks, +4/+5 to AC, and +4/+5 to Reflex saving throws), +5 to Intelligence, and +5 to Charisma
Intelligence
Adds +1 to Intelligence (increased Intelligence does not have a direct in-game benefit, but some tokens have a minimum Intelligence requirement which this token could help fulfil), +1 to Wisdom (thus, depending on prior Wisdom score, either 0/+1 to Will saving throws), +1 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)
Adds +1 to Intelligence (increased Intelligence does not currently have a direct in-game benefit–though that’s likely to change very soon–but some tokens have a minimum Intelligence requirement which this token could help fulfill)
Adds a +1 to Intelligence (increased Intelligence does not have a direct in-game benefit, but some tokens have a minimum Intelligence requirement which this token could help fulfill) and +2 To Hit with Spells (not scrolls or items) that require a slide.
The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
In addition to the sub-type ability, at the time their Eldest Orb of Dragonkind is transmuted, the transmuter is also given a Spirit Pet Red Dragon.
While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.
Wearer gains +2 To Hit with spells cast from the character card (not scrolls or items) and +4 to Intelligence.
Increased Intelligence does not have a direct in-game benefit, but some tokens may have a minimum Intelligence requirement which this token could help fulfill.
Adds +7 to Dexterity (thus, depending on initial Dexterity score, either +3/+4 To Hit with ranged attacks, +3/+4 to AC, and +3/+4 to Reflex saving throws) and +3 to Intelligence (increased Intelligence does not have a direct in-game benefit, but some tokens have a minimum Intelligence requirement which this token could help fulfil)