+9 to Dexterity (thus, depending on prior Dexterity score, either +4/+5 To Hit with ranged attacks, +4/+5 to AC, and +4/+5 to Reflex saving throws), +5 to Intelligence, and +5 to Charisma
Intelligence
While in the Coaching Room, before the game begins, the character gains +4 to one Ability Score of the player’s choosing. This is a +4 bonus to the Ability Score itself, not +4 to that Ability Score Bonus. That Ability Score’s total bonus is going to increase by 2 as a result of this item. This choice cannot be altered once the character has left the Coaching Room.
Adds +1 to Intelligence, +1 to Wisdom, and +1 to Charisma – and the wearer suffers -1 to AC.
Adds +1 to Intelligence and +2 To Hit with Spells (not scrolls or items) that require a slide.
The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
The user gains the Dragonkin sub-type, thus granting:
- +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
- Dragon Breath damage inflicted on the owner is reduced by 20 points per attack
In addition to the sub-type ability, at the time their Eldest Orb of Dragonkind was transmuted, the transmuter was also given a Spirit Pet Red Dragon.
While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.









