Deals 6 damage as Force to the target. There is no saving throw to mitigate damage.
Standard Pack
Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019,
Deals 4 damage as Fire to target. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,
Deals 2 damage as Shock to the target. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,
The target must succeed on a DC 12 Will saving throw or lose its next action. Failure means it cannot attack, cast spells, or perform any action on its next turn. The effect lasts only one combat round.
The target must succeed on a DC 12 Reflex saving throw or suffer a -1 Damage penalty to all melee attacks. Ranged attacks and spells are unaffected. The effect from this wand stacks with itself, but only up to a maximum penalty of -4 Damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018.
The target must succeed on a DC 12 Reflex saving throw or suffer -2 to all attack rolls for one round.
Deals 8 damage as Darkrift to the target. There is no saving throw to mitigate damage.
Deals 2 damage as Shock to target. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,
Deals 3 damage as Poison to all monsters. There is no saving throw to mitigate the damage, but if they are resistant/immune to Poison that will be factored in.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.









