The target of this scroll is cured of any Blighted condition currently affecting them. It does not prevent the target from being afflicted with this condition again.
Standard Pack
Deals 5 damage as Force to all monsters. There is no saving throw to mitigate damage, but if they are resistant/immune to Force that will be factored in.
Note: Like all Force effects, the stone rain effect does not suffer the standard 50% miss chance to hit non-corporeal creatures.
Restores a petrified character back into flesh. Characters rejuvenated in by this spell return to life in the same condition they were at the time of the petrification. No saving throw is needed.
Characters restored to flesh are free to act the same round they are restored.
Note: This spell cannot be used on stone that was not formerly a living being.
Grants immunity to the first successful melee attack damage against the target of this spell–a miss will not expend the protection. The effect lasts for the duration of the room or until it successfully prevents the first melee attack damage–whichever comes first. Multiple castings of stoneskin on the same target do not stack.
This scroll affects physical melee attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat.
Deals 4 damage as Shock to all monsters in the room. There is no saving throw to mitigate damage.
Summons a swarm of insects that will envelope the target. The target must succeed on a DC 15 Fortitude saving throw or be unable to attack for one combat round.
All party members (including the caster) heal 1 HP. This healing is not subject to any modification or duplication.
In addition to the healing, this scroll deals 6 (generic) Damage to all Undead monsters. This damage is not subject to any modification or duplication. There is no saving throw to mitigate this effect.
Natural Fire damage inflicted on the wearer is reduced by 10 points per attack/effect
Note: The term “natural” means it exists in the real world.
Deals 7 damage as Sacred if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power.









