Adds +4 to caster’s AC until the end of the room
Note: This cannot be used with any armor, garment, item, or spell which grants an AC and/or a Dexterity bonus.
You may also search by any or all of the following criteria, with or without including a text search.
Adds +4 to caster’s AC until the end of the room
Note: This cannot be used with any armor, garment, item, or spell which grants an AC and/or a Dexterity bonus.
Deals 4 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 9 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 6 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Heals 8 HP of damage if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Deals 4 damage as Sonic to the target. There is no saving throw to mitigate damage.
Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,
Target gains +1 AC