Standard Pack
Target ally heals 3 HP and goes into an extradimensional space for one round. It must be cast on someone who hasn’t yet taken their turn on the round this scroll is cast. After the scroll is cast on the target ally, that character gets shunted and may take their turn for that round. While in the extradimensional space, the character may only affect themself (buff, heal some more, swap hand-held items, etc.)
Shunted characters may not interact with nor in any way affect the monster or any other party member–including other party members who might also have been shunted into their own personal extradimensional space.
Target suffers 8 points of Sonic damage and suffers a -2 to all their attack rolls for the rest of the room. A given victim can be targeted with this scroll (assuming the party has access to multiple copies) any number of times and will suffer 8 Sonic damage each time, but this scroll cannot penalize the target’s To Hit rolls by more than 4. Other spells/effects could be used to further penalize the victim’s To Hit rolls,
target adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws)
All monsters suffer 1 point of Fire damage (no saving throw to mitigate) and all living party members (including the caster) heal 1 HP.
Each character able to use Scroll Holy Fire may use one no more than one per room. E.g., if a party contained a bard and cleric but no druid, this scroll could not be cast more than twice per room.
Deals 3 points of either Sacred or Blunt damage to all enemies. The damage type is chosen when this scroll is cast.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
All monsters suffer -2 to all saving throws until the end of combat. Multiple castings do not stack. There is no saving throw to avoid the effect.
This spell is similar to color spray, but hypnotic pattern affects all monsters in the room instead of just one. The effects of hypnotic pattern and color spray do not stack with each other.
Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.









