magical melee Blunt weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
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magical melee Blunt weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.
non-magical weapon
Adds +4 to AC and grants 1 point of Poison-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
non-magical melee Slashing weapon
Single-target damage-scrolls (not Spells, Spells “cast as a scroll”, nor non-Scroll items) cast by the wearer deal +3 Damage.
These spectacles have no effect on scrolls that do not deal HP damage.
These spectacles have no effect on scrolls that as written can affect more than one target, even if there is only one eligible target. I.e., if the scroll says it can affect more than one target, this item doesn’t affect it.
Deals 4 damage as Darkrift to all monsters and Stuns the caster for one round after casting. There is no saving throw to mitigate damage, nor to resist the Stun.
Stunned: Victim drops whatever is in its hands; cannot attack, cast spells, or play bardsong; and suffers a -2 AC penalty.
Inflicts 10 points of Acid damage on a single target. If there are other eligible targets in the room, they each suffer 5 points of Acid damage. The victim gets no saving throw to mitigate the damage, but if the victim is resistant/immune to Acid that will be factored in.
Deals 4 damage as Acid to all monsters. There is no saving throw to mitigate damage.
Deals 5 damage as Acid if AC 15 is hit