Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +3 to max HP
Standard Pack
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Allows the wearer to do the following underwater:
- breathe
- speak
- use of command words
- cast spells
- perform bardsong (if the wearer is a bard)
The wearer’s melee, missile, and spell (not scrolls or items) attacks deal +2 damage as Fire. All shurikens thrown by the wearer automatically return to the wearer at the end of that combat round and may be used again the next round.
Note: Though monks may throw up to two shurikens per round, this item does not allow a monk to throw the same shuriken more than once per round. I.e.,
Wearer deals +3 Damage as Shock when making melee attacks. Does not affect spell or missile damage.
This ring allows a spell caster to recast a 0-level spell (0-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.
When casting a Spell that requires a skill check, if the wearer succeeds on the skill check, the Spell deals +5 damage if it’s a damage-inflicting Spell, or heals +5 HP if it’s a healing Spell. The bonus provided by this ring is not subject to modification and is added after all other bonuses are calculated.
Adds +1 Damage when using non-magical weapons (melee or ranged, but not spells)
This ring may be used by monks attacking with their bare hands or in conjunction with non-magical monk bracer weapons.









