Removes the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This potion does not mitigate HP damage caused by Undead Touch Attacks.
Standard Pack
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
In game mechanic terms, this is not considered a “healing” potion, it’s a restore life potion. Thus, this item’s life-restoring power is not compatible with magic that interacts with or modifies the effectiveness of heals.
Reveals all sources of magic in the room to the imbiber
In years past, it allowed the character to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.
This thick strong brew heals 5 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Dwarven Ales and heal 5 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Dwarven Ales, that character will heal a total of 15 HP and suffer a -6 AC penalty.
Drinker heals 1 HP and any existing Ghoul Touch effects are removed. This potion does not prevent further Ghoul Touch effects.
Drinker heals 3 HP of damage and any lingering effects from Undead Touch Attacks made by Corporal Undead are removed. It has no effect on Touch Attacks made by Incorporeal Undead.
Drinking this potion does not prevent future Undead Touch Attack effects.









