When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Sonic damage dealt to all party members by 2. It does not matter if the Sonic attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Sonic damage is reduced.
Standard Pack
non-magical Melee Blunt weapon
While wielding this specific weapon, a bard may attack while performing bardsong.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #22.
The bardsong effect from this instrument lasts for one round after the bard stops playing, thus the bard need only sing every other round to keep the effect up continuously. There is neither an extra benefit nor a penalty for playing this instrument every round. It grants the standard +1 To Hit and +1 Damage (or +2/+2 at 5th-level) for bardsong benefits to the party.
Bards may switch to playing a different instrument in the “off-rounds”.
When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks.
A bard may perform a Lore check while playing this instrument, but not any other Standard Actions.
Adds +1 To Hit for bardsong
Thus the party will enjoy a total of +2 To Hit and +1 Damage (or +3 To Hit & +2 Damage if the bard is 5th-level) when this instrument is used to play bardsong.
This enchanted instrument allows a bard to perform bardsong underwater with the normal bardsong benefits appropriate to the level of the bard.
Note: This does not allow the bard to breathe underwater.









