This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
Standard Pack
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
This weapon fires sling bullets/stones, not crossbow bolts.
For nearly all purposes, this weapon counts as a both a crossbow and a sling. Other than crossbow bolts, if a token or effect can affect crossbows and/or slings, this weapon can be affected by it.
This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #06.
Once per room, when the wearer consumes a healing item (any food or beverage that restores lost HP by entering the digestive system–whether or not the item has a secondary effect), the wearer heals an additional +3 damage.









