Adds +5 to AC
Don’t confuse this token with Reinforced Leather, they are not the same.
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Adds +5 to AC
Don’t confuse this token with Reinforced Leather, they are not the same.
Adds +2 to AC and +2 to max HP
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Healing Spells (not scrolls, wands, or items) cast by the wearer heal +3 HP.
Ranged attacks made by the wearer deal +2 damage as Fire
If the wearer is a monk, their melee attacks also deal +2 damage as Fire
Adds +3 to AC and grants immunity to the magic missile spell/effect
Adds +2 to AC
Adds +2 to AC.
When the wearer of this robe casts a damage-inflicting scroll, that scroll gains +1 to the damage dealt.
If a scroll boosted by this robe can affect more than one target, the caster gets a pool of 1 extra point of damage from the robe, not +1 point per target. The caster chooses the recipient of the extra point as they see fit among the eligible recipients.
Adds +1 to AC
Adds +5 to AC, +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons), and -2 to all saving throws