As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
slotless
exchanged for 25 units of any Amulet, Bracelets*, Earcuff, Earring, Circlet, Crown, Necklace, Ring, or Wand
Melee and Ranged attacks made by the user gain +1 To Hit
Melee and Ranged attacks made by the user deal +1 Damage
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #27.
Negates the non-HP-damage effects of an Undead Touch Attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
This token may be redeemed for 10 treasure draws at an in-person TD event. It can be transmuted by mail, but may not be redeemed (exchanged for treasure pulls) by mail.
When the owner of this item consumes a Rare healing Potion, the owner heals 1 additional HP.
When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +3. This dust has no effect on spells which do not inflict HP damage.
No more than 1 dust (regardless of name) may be used per spell.
Casting a spell with Pixie Dust does not affect the casting time of the spell.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM. (You may want to exercise caution if you discover one of these in a dungeon.)
The consumer heals 5 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.









