slotless
Imbiber heals 3 HP and is cured of nausea
Nauseated: Character is unable to attack, cast spells (including bardsong), or anything else requiring attention. A nauseated character may move and their AC is unaffected.
The consumer heals 1 HP of damage and any existing Chilled status effects are removed. This potion does not prevent the consumer from becoming Chilled again.
Allows the imbiber to breathe normally underwater. The effect lasts for one entire room.
Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
Allow the imbiber to immediately re-roll a failed saving throw vs. magical disease (including lycanthropy). Due to the toxic nature of the plant, the potion may only be used once per room.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Drinker gains +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons). This potion’s effect does not stack with any other Strength-boosting potions or scrolls, but does stack with Strength boosts from equipped items and Spells.
The organizational properties of this seemingly normal pouch allow the wearer to instantly retrieve one potion, oil, or salve (not one of each) in their possession and use that potion/oil/salve as a Free Action once per combat. This item does not work with substances other than potions, oils or salves. The word “Potion”, “Oil”, or “Salve” must be printed at the top of the token for it to work with this item. E.g., it cannot be used to drink from a Flask of Survival as a Free Action because a flask is not a potion,