This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
Mainhand
This weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.
This weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.
If the player slides a natural 20 while attacking with this weapon, the number of Melee attacks the monster it hit makes on its next turn is reduced by 1. E.g., 3 Melee attacks become 2, 2 Melee attacks become 1, and 1 Melee attack becomes no Melee attacks.
The monster’s ability to make Ranged attacks and/or cast spells is unaffected by Fang of Fenrir.
A charge expelled from this wand will reduce all the monster’s saving throws by 3. There is no saving throw to avoid the effect but creatures immune to magic would be unaffected.
Note: Due to the Cumulative Penalty Limit of no more than -6 to any stat (see the Players Handbook for details), this wand can only be used twice on any given monster.
Because all wands require a command word to function,
In addition to the standard bardsong bonuses, any party member under the effect of bardsong gains +4 to Will saves
The arrows fired from this weapon become extremely frigid on a successful hit.
The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals its Blunt damage to the monster. It is usable only once, whether the attack succeeds or misses.
If the thrower hits and gets a natural 15 on the attack, both the intended target and the thrower take damage–including all applicable bonuses the thrower would normally be entitled to. However, the thrower cannot be reduced below 1 HP by this item.









