Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons).
Feet
Damage from any melee attack against the wearer is reduced by 3
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these boots will negate both the physical damage and secondary effect(s). However, if even 1 HP of damage is not negated, the secondary effect(s) will affect the wearer.
Wearer may sneak attack without the standard 1 round delay, but if the sneak attack attempt fails, the rogue is Dazed for 1 round.
Dazed: Victim cannot move or take any actions, but AC is not altered.
Adds +2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws), but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.
Ranged (physical missile, spell, or scroll) attack damage inflicted upon the wearer by Fae or Fey creatures is reduced by 1 point per attack.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you must slide last whenever you make an attack slide. You’re not required to perform an action that requires an attack slide, but if you choose to make an attack slide, you must be the last person to slide that round.
If two or more people in the party are cursed with Loki’s Glue Shoes,
Suffer -2 to Fortitude saving throws
May perform sneak attack without the standard 1 round delay









