When casting cure light wounds (not any other spell), if the wearer succeeds on the skill check, cure light wounds heals +1 HP in addition to the bonus afforded by passing the skill check.
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Darkrift damage inflicted on the wearer is reduced by 2 points per attack/effect
10 of 20 “Stalker” tokens
Grants immunity to non-magical Cold damage and immunity to all Cold Climate penalties.
Cold Climate Penalties:
Initiative: Due to the numbing effects of a Cold Climate, characters are slower to react to danger. For every party member not protected from the cold, the party suffers a -1 to their initiative rolls.
Spell Failure: Every time a character casts an offensive spell in a Cold Climate, the DM will quickly roll a d20.




