Adds +1 to all saving throws and Shock damage inflicted upon the wearer is reduced by 5
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When casting the instant safeguard Spell, the wearer’s AC is set to 18. The wearer chooses when to activate this cloak’s power and may only do so once per adventure.
Adds +2 to all saving throws
Once per room, the wearer may use a melee weapon (using melee stats) to attack monsters that may only be hit by ranged attacks.
Grants 10 points of Retribution Damage, but only when the wearer of this item takes melee damage from a dragon. No other creature types trigger this item.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g.,
Adds +4 to Reflex saving throws vs. dragon breath weapons
This item is part of the Dragonhide Trio.
When at least three items are worn, the character gains +3 to all saving throws and will automatically succeed on saving throws vs. dragon breath weapons. It’s possible to wear more than three Dragonhide items, but no additional set bonuses are gained by wearing more than three items from this set. (Don’t confuse Dragonhide with Dragonscale–they are not interchangeable.
Adds +3 to all saving throws for everyone in the party, adds +2 to the wearer’s AC, grants the wearer the permanent ability to fly at will (see below), and functions as a permanent bless effect (+1 To Hit and +1 to saving throws vs. fear effects for everyone in the party.)
Fly: Allows Gearon to fly any distance. No check for success is required. Gearon is restricted to carrying only the equipment on his person.
As a Free Action once per combat, the wearer may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range.
This item does not confer the ability to fly/levitate, it allows the wearer to leap up, attack, and land safely back in the same spot from which they took off. This item neither impairs nor improves the wearer’s ability to perform normal attacks or Spell castings.