The consumer heals 3 HP of damage and is cured of Confusion, and is also inoculated against becoming confused in the current room.
When used to remove Confusion, this potion must be administered by another (living) person whose only action that round is to force the confused character to drink this potion. Confused individuals do not get a saving throw to resist having the potion forcibly administered to them. The formerly confused character is free to act the same round the confusion was removed.



