Uncommon
Grants immunity to non-magical Cold damage and immunity to all Cold Climate penalties.
Cold Climate Penalties:
Initiative: Due to the numbing effects of a Cold Climate, characters are slower to react to danger. For every party member not protected from the cold, the party suffers a -1 to their initiative rolls.
Spell Failure: Every time a character casts an offensive spell in a Cold Climate, the DM will quickly roll a d20.
Monsters struck by a melee (not missile or spell) attack under the influence of this rune lose 10 points of their Fire Resistance per hit. E.g., if the monster originally had Fire Resistance 15, after being affected by this rune once it would only have Fire Resistance 5. After being affected by this rune a second time, its Fire Resistance would drop to zero. (There is no such thing as negative damage Resistance.)









