Uncommon
non-magical weapon
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.
This superior set of picks, files, and other fine instruments allows the player to re-try the Rogue Skill Test if it has been triggered during one’s first attempt. This item only allows one such re-try per game and must be shown to the DM to use. A rogue may only carry one set of these tools. This item is permanent and is not surrendered to the DM when used.
Adds +3 to maximum HP but suffer -2 to Dexterity (thus -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Once per room, the wearer may recast a 1st-level spell (1st-level only, not any other level of spell.) The bonus spell is “cast as a scroll” which means it can not:
- Benefit from a skill test
- Be duplicated
- Be cast as a Free/Instant Action
- Modified in any way
Wearer may use restore spell one additional time, but this use may only be used to restore a 1st-level Spell.
This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Minor Rumor token had a 60% chance of being correct. A Medium Rumor had a greater chance of being valuable to the adventure than a Minor Rumor.









