Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Ultra Rare
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When attacking a Giant with this weapon, if a natural 20 is slid and the 10 in the ✸ is closest to the damage dot on the combat board, the Giant will be slain.
When attacking non-Giants, this is an “ordinary” +2 weapon.
Attacks made with this weapon deal an additional 5 points of damage if a natural 20 is slid on the combat board.
The extra damage effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it may still function when fighting creatures immune to critical hits.
Note: This weapon is too heavy to be thrown.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
If a paladin wielding this weapon is attacking an Evil Outsider and slides a natural 20 and either the 10 or 11 (the two numbers with a ✸) is closest to the damage dot, the target will instantly be slain. No other classes can benefit from this weapon’s insta-kill effect.
In the hands of a paladin, this sword deals an additional +3 Damage when it’s used to score a hit against evil creatures. The To Hit bonus remains at +2.
In the hands of a barbarian, dwarf fighter, or fighter, this is an “ordinary” +2 weapon.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell.
This scimitar is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.
Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.